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Jumpstart 2nd grade math download
Jumpstart 2nd grade math download












jumpstart 2nd grade math download

Cricket Band - The player creates music with a band of crickets who jump up and down on piano keys.Prior to the activity, the player must get past Arvin the caterpillar by answering a biology question. Cave Writings - The player decodes words written in American Sign Language, Braille and "Larvaic" ("language of the larva") using a key.Inside the vault are various objects the user can measure with, by means of a scale and a ruler. Bone Vault - The player solves problems to open the mysterious Bone Vault, which, predictably, contains bones.Football Field - The player figures out how many yards the players of the JumpStart team advance on the field, and uses subtraction to save the JumpStart team from penalties.Boiler Room - The player helps recycle items.Other activities accessed with the Elevator:.and Edison fly there in a rocket and the user then has to play an arcade-styled game to save that planet. After the player selects the correct planet, C.J. Lookout - The player uses a clue to determine which planet in the Solar System is being "invaded" by malevolent robotic aliens.Fish Tank - The player must follow instructions to feed the fish.Treasure Tree - The player tests their memory by making matches.Computer - The player can type anything they want, and print it out if they choose.Jukebox - The player inserts different coins and bills of U.S.Blackboard - Songs and animations that teach grammar play on the blackboard.Bookshelf - Here, the player can choose from a selection of six stories to read in three grammar books.Painting Easel - An art activity that includes two famous paintings to color in, as well as a sticker book to create a scene with.However, the letter will require a stamp from the player's stamp book to be delivered. Once the player has found the solution, they can send a letter back to the pen pal. When the player decides to help a pen pal, they will be recommended to an activity that relates to the pen pal's query. Brewster will often bring mail from JumpStart Pen Pals who need answering questions and solving problems. Points can be used to obtain post office stamps, which appear in the player's Stamp Book.Īt the Mail Room, Mr. Completing activities awards the player points. Each activity has three difficulty levels: Scout (level 1), Explorer (level 2), and Trailblazer (level 3). The two of them reveal a secret elevator behind a bookshelf that leads to several different floors.Įach floor contains at least one activity. The player meets CJ the Frog, an ardent self-styled "adventurer", and his firefly friend, Edison, who is more of a pragmatic straight man. The game takes place at school during after the teacher has left for the day. Brewster, the mail bird, will help the player sign in. The game begins with the player signing up for the JumpStart Pen Pal Club.














Jumpstart 2nd grade math download